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How to use clans
Forum » Forums » Tutorials
Joined: 14th Dec 2013
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15th Dec 2013

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Main Menu
You can add the name of your server in the configuration to give the main menu and your server's name will replace "MinecraftServer" to give it a more personalized look. The main menu can be accessed by using the /clan command and will show the player only the commands he has access to at any given time.
  • Untrusted members of clans have basic commands
  • Trusted members of clans have advanced commands
  • Leaders of clans have clan administration commands
  • Mods have access to global commands
  • Unverified clans have a restricted command list
  • Verified clans have an unrestricted command list
  • Leaders of verified clans have all clan functionality
  • Leaders of verified clans that are also mods have the full set (seen below)



Clan Alliances and Rivalries
Any clan leader can send an request to start an alliance with any other clan with /clan ally add. If the request is accepted by a leader of the second clan, the alliance is formed. The alliance can be broken by any leader of either clan at any time with /clan ally remove, no one needs to accept the removal of an alliance.
Clan rivalries can be started by any clan at any time, no request is needed, rivalries are automatically formed once a clan leader decides he wants one by using /clan rival add. If someone has pissed you off and you want them as rivals, their permission is not needed. To break a clan rivalry on the other hand, you need the acceptance of the other clan, you must use /clan rival remove to send the other clan a request, once one of their leaders accept the rivalry is broken.
You can view a list of all clans and their allies with the /clan alliances command, or their rivals with the /clan rivalries command.

[sub]* Example of the clan alliances page[/sub]

[sub]* Example of the clan rivalries page[/sub]

Kill/Death Ratio
Once a player is part of a verified clan, all his kills will start to be recorded. Deaths by other player's are also recorded. All kills are not equal. Killing a member of a rival clan, of a neutral clan, and a civilian not attached to any clan all carry different weights. Rival: 1.5, Neutral: 1, Civilian: 0.5 (configurable). The weights can also carry negative values, for example if you want to discourage killing civilians, you may want to set the civilian weight to -1 to lower the KDR with every civilian kill.
Each player has a Kill/Death Ratio.score that is calculated and attributed to them. This is the ratio between your kills and your Deaths (your weighted kills divided by your deaths). This is the metric that shows a player's skill level.
For example, If your weighted kills are 1000 points but you died twice as much, say 2000 times, then your KDR will be low (.5), far lower than a player who only killed 20 players but died only 1 time (KDR of 20). This is THE metric that determines how good of a PvPer you are. The higher the KDR the more worth you are to your clan. A noob that has been playing for a few months can amass a huge amount of kills and claim to be good at pvp, but his low ass Kill/Death ratio wont lie.
Kills and Deaths will be recoded since you first step on a SimpleClans server, even if you're not on a clan. Once you join a clan you will start out with a KDR that will reflect all your kills (civilian only) and deaths since the first time you joined.
Your server's players do not need to know the math in order to play. They can just go on their merry way doing what they were doing before, and their KDR will start being calculated which they can then see in their clan's stats page and your server's leaderboard. If they suck at pvp they will be low on the lists, if they are good they will show near the top. They will be able to compare their skill with someone elses based on their KDR.

Friendly Fire
Players in the same clan and players in allied clans have friendly fire protection from each other, they won't be able to hurt each other. Leaders of clans can turn this on and off with the /clan clanff command, you can either allow or block friendly fire. Each player can also turn off his own friendly fire protection at any time using the /clan ff command, he will be able to allow friendly fire or to set it to auto, which is whatever the clanff is. He will not be able to block friendly fire if his clan has allowed it, but he will be able to allow it if his clan has blocked it.
Moderators have access to the /clan globalff command, this command allows you to set the global friendly-fire setting to either allowed or auto. Allowed will effectively allow everyone to harm everyone else, turning off friendly fire protection. This command is useful for when you are having a server-wide tournament and want to ensure that no one is cheating by using the clan protection. Setting globalff back to auto will give back the friendly fire control to each clan's or persons settings.

Clan Types
There are two types of clans, verified and unverified clans. When a player first creates a clan it will be of type unverified. These clans have a reduced feature set, no coords, vitals, stats, etc, they will not show up on any clan listings, and are automatically deleted if none of its members log in for 48 hours (configurable). Their purpose is to give your members quick and easy teaming up abilities without polluting your server with dozens of abandoned one off clans.
Once one of your moderators can verify that the clan is legit, he can upgrade it to verified status. At this point the clan and its members will then be able to enjoy the full feature set of the SimpleClans plugin. Verified clans have an inactivity timer of 7 days (configurable).
Optionally you can disable the clan verification feature in the config to make it so newly created clans are automatically verified.

Clan Tags
When a clan is created, you must give it a name and a tag. The tag will be used as the unique identifier for you clan, will be used in the clan commands, and will pretty much represent your clan. This tag can have color codes which can be later modified. For example, If i wanted to create a clan named "Knights of the Labyrinth" with a red and white tag named "kol", I would use the following create command:

/clan create &4K&Fo&4l Knights of the Labyrinth

Later on if I wanted to modify this tag, for example I wanted to make it all red instead of red and white and all uppercase I would use the modtag command. Note: with the modtag command you can only change colors and case, but not the letters that make up the tag

/clan modtag &4KOL

The colored tag will prefix all clan player's names on chat, don't worry it works alongside your existing prefixes and chat plugins.
Compatible with:

  • mChat
  • HeroChat
  • EssentialsChat
  • bChatManager

[sub]* Staff, GBH, Tol, are clans. The hearts "" are group prefixes.[/sub]

Clan Home-Bases
Clans can set a home-base locations for their clans with /clan home set. The clan must be verified and only the leader is able to use this command, and he is able to use it only once. Once the home base is set it cannot be changed. This is to prevent players setting home bases in the middle of battlefields, enemy camps etc. The only ones who can change it are mods with the /clan home set [tag] command.
Once home is set any member is able to /clan home at any time to teleport back to their home base. Leaders have permissions for a powerful command /clan home regroup, which will teleport all clan members to the home base. This is useful for when your home base is being raided, or when you want to coordinate an event or raid.
Before a player is teleported he must wait a pre-configured amount of seconds on the same block. This is to prevent them from running away from pvp fights.


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Last Edit: 15th Dec 2013 by jhalek90
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